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Download A Companion to Digital Art by Christiane Paul PDF

By Christiane Paul

Reflecting the dynamic creativity of its topic, this definitive advisor spans the evolution, aesthetics, and perform of today’s electronic artwork, combining clean, rising views with the nuanced insights of best theorists.

  • Showcases the serious and theoretical ways during this fast-moving discipline
  • Explores the background and evolution of electronic artwork; its aesthetics and politics; in addition to its usually turbulent relationships with demonstrated institutions
  • Provides a platform for the main influential voices shaping the present discourse surrounding electronic artwork, combining clean, rising views with the nuanced insights of top theorists
  • Tackles electronic art’s fundamental useful demanding situations – the best way to current, record, and look after items which may be erased without end via quickly accelerating technological obsolescence
  • Up-to-date, forward-looking, and seriously reflective, this authoritative new assortment is knowledgeable all through via a deep appreciation of the technical intricacies of electronic art

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He ponders how the partnership between new media art and art institutions helps or hinders ­collection and preservation, and whether art museums are indeed the best places for these operations. In the process, Rinehart draws attention to the essential adjustment of perspective that new media art preservation requires: finding a common ground between the museological view that sees unique and original materiality as essential and the technological view that all computational activity is enacted at many layers that function as abstractions from physical materiality, making the latter replaceable.

Berkeley, CA: University of California Press. Grau, Oliver. 2003. Virtual Art: From Illusion to Immersion. The MIT Press. Huhtamo, Erkki. 2013. Illusions in Motion—Media Archaeology of the Moving Panorama and Related Spectacles. Cambridge, MA: The MIT Press. Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media Collide. Cambridge, MA: The MIT Press. Kwastek, Katja. 2013. Aesthetics of Interaction in Digital Art. Cambridge, MA: The MIT Press. Manovich, Lev. 2001. The Language of New Media.

Although not all digital media art comments on social, cultural, and political conditions, it is nevertheless the art form with the most comprehensive potential for cultural urgency. We know that digital art today is taking highly disparate forms, like time‐based installation art, tele­ presence art, genetic and bio art, robotics, net art, and space art; this “art of our times” is experimenting with nanotechnology, artificial or A‐life art; and creating vir­ tual agents and avatars, mixed realities, and database‐supported art.

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