By Angie Taylor
Grasp the elemental recommendations and methods of movement media layout so that you can apply--and sometimes break--the principles to accomplish your verbal exchange objectives. This authoritative consultant provides the entire layout necessities in an interesting and encouraging approach. each one precept is defined with textual content, representation and images the place precious. An accompanying site will comprise any important electronic documents for obtain, updates and hyperlinks to different assets.
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Extra resources for Design essentials for the motion media artist : a practical guide to principles et techniques
Chapter 1 Drawing 33 Drawing in Perspective In this section we’ll look at how to draw a basic shape with perspective. Let’s build a simple scene containing a box to get us used to the idea of drawing in perspective. Start with a blank piece of paper and draw a horizontal line about one-third of the way down the paper. This will be your horizon. Now draw a straight line (using a ruler as a guide) from the center of the line down to the bottom right corner of the page. 32. The next step is to draw a square, using the two lines as a guide.
13 The top and bottom are shaped, and then the circle is erased. To get a feel for drawing a circle freehand, try sketching lightly over the line of the circle you’ve already drawn with your compass or other guide. The object here is to get a feel for drawing a circular shape using a series of short pencil strokes to make the line bolder. Don’t try to draw the circle with one stroke, but use lots of little strokes to gradually build up the shape. Every now and then, step back from the drawing to look at what you’ve done, checking that the line is well-balanced.
How much of their light is shining on them and from what direction is the light hitting the objects you are studying? There may be several different light sources coming from different directions, and each of these will impact the overall lighting of your scene. Thinking about light in this way will help you to decide where to put the shading and how light or dark it should be. Color is a product of light, so an object’s color will appear duller in low-light conditions. 17 show examples of how shading could be positioned on a sphere to represent different strong directional lights.