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Download Developing Extensions for Macromedia Flash 8 by Barbara Snyder PDF

By Barbara Snyder

Constructing Extensions for Macromedia Flash eight describes the way to construct Flash JavaScript extensions to reinforce the developer's event whereas operating within the Flash authoring setting. This publication explains how each one kind of extension works and describes the JavaScript software programming interface (API) capabilities that Flash calls to enforce the extension.

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Additional info for Developing Extensions for Macromedia Flash 8

Example text

AccName; // Set the name of the object. actionScript Availability Flash MX 2004. actionScript. Example The following code assigns ActionScript to specified elements: // Assign some ActionScript to a specified Button compiled clip instance. actionScript = "on(click) {trace('button is clicked');}"; // Assign some ActionScript to the currently selected Button compiled clip instance. description Availability Flash MX 2004. description Description Property; a string that is equivalent to the Description field in the Accessibility panel.

UseImportedJPEGQuality 45 46 Description Property; a Boolean value that specifies whether to use the default imported JPEG quality (true) or not (false). Available only for JPEG compression. useImportedJPEGQuality); < Day Day Up > < Day Day Up > CompiledClipInstance object Inheritance Element object > Instance object > CompiledClipInstance object Availability Flash MX 2004. Description The CompiledClipInstance object is a subclass of the Instance object. It is essentially an instance of a movie clip that has been converted to a compiled clip library item.

Trace("Mouse was double-clicked"); } < Day Day Up > < Day Day Up > mouseDown() Availability Flash MX 2004. Usage function mouseDown( [ pt ] ) { // statements } Parameters pt A point that specifies the location of the mouse when the button is pressed. It is passed to the function when the mouse button is pressed. This parameter is optional. Returns Nothing. Description 31 32 Function; called when the extensible tool is active and the mouse button is pressed while the pointer is over the Stage. Example The following examples show how this function can be used when the extensible tool is active.

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